About

Deus-Ex-The-Fall

Deus Ex: The Fall is the start of a new journey in the award winning Deus Ex game series for Android phones and tablets.

Assassin's Creed Identity

The Game Made With Unity 3D.

This is default featured slide 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Lara Croft: Relic Run

Lara Croft: Relic Run is the new free action adventure for Lara Croft fans.

Search This Blog

Monday, December 23, 2024

Pokemon Go Made with Unity3d Game Engine

How Pokémon GO Revolutionized Gaming with Unity3D

When Pokémon GO launched in July 2016, it was more than just a game—it was a global phenomenon. Millions of players took to the streets, parks, and city centers to "catch 'em all," blending the digital world of Pokémon with real-world exploration. But have you ever wondered how this groundbreaking game was developed? At the core of its magic lies Unity3D, a versatile and powerful game engine.
Why Unity3D?

Unity3D was the perfect choice for Pokémon GO due to its cross-platform capabilities, scalability, and robust AR (augmented reality) support. Niantic, the creators of the game, leveraged Unity’s features to create an experience that felt seamless, immersive, and accessible to players on both iOS and Android devices.

The Role of AR in Pokémon GO

One of the most innovative features of Pokémon GO is its use of augmented reality. Using Unity3D's AR toolkit, Niantic integrated real-world environments with virtual Pokémon. This technology allowed players to see Pokémon appear in their immediate surroundings through their smartphone cameras, making the game feel more interactive and real.

Unity’s AR Foundation was instrumental in this process. It enabled Niantic to design a dynamic and stable AR experience, regardless of the device. The result? A game that connected people to their environment in ways never seen before.
Geo-Location and Real-World Integration

Another groundbreaking aspect of Pokémon GO was its use of geo-location data. Using real-world maps, players could navigate their neighborhoods to find Pokémon, PokéStops, and Gyms. Unity3D's flexibility allowed seamless integration of Niantic's location-based data with the gameplay, ensuring a smooth experience for players.

Continuous Evolution

Since its launch, Pokémon GO has undergone numerous updates, introducing new Pokémon, features, and events. Unity3D’s modularity made it easy for developers to add new content and refine gameplay mechanics without compromising the game’s stability.

This adaptability has allowed Pokémon GO to remain relevant and engaging, even years after its initial release.

Final Thoughts

The success of Pokémon GO isn't just a testament to the appeal of the Pokémon franchise but also to the power of Unity3D as a game development platform. By combining cutting-edge AR technology with real-world exploration, Unity3D helped create a gaming experience that continues to inspire developers and captivate players worldwide.

If you're an aspiring game developer, Pokémon GO serves as an excellent case study in how to harness technology like Unity3D to push the boundaries of what’s possible in gaming.

Thursday, August 31, 2017

Satellite Reign



Satellite Reign is a tactical role-playing video game for Microsoft WindowsOS X and Linux. The game is developed by Brisbane based 5 Lives Studios and is labeled as a spiritual successor to the Syndicate series, which co-founder and programmer Mike Diskett had worked on.The game was released on August 28, 2015.




On June 28, 2013, Satellite Reign was announced on Kickstarter with a GB£350,000 pledged goal. On July 29, 2013, the project was successfully funded with GB£461,333 pledged and completing their GB£440,000 stretch goal which provides environmental destruction.A post-launch update that introduces four-player cooperative gameplay is set to be released in July 2016.

Sunday, July 31, 2016

Pokémon GO Android And Ios

Pokémon GO Android And Ios 

Five years ago, Niantic set out on a path to change the way people interact with the world around them by creating the world’s first “real world gaming” platform. By exploiting the capabilities of smartphones and location technology and through building a unique massively scalable server and global location dataset, we have helped users all around the world have fun, socialize, and get more fit as they play and explore. Ingress, our first “real world” game, has given millions of players an entirely new way to see the world around them.
Those players have coalesced into an amazing global community where players compete, collaborate, and celebrate in more than 200 countries around the world. Some have literally traveled to the ends of the earth in their quest to help their faction control the world. It’s the passion of this community that inspires us to come to work every day to create new experiences.
Which brings us to our next adventure together. We are pleased to announce that Pokémon GO,Fun loving game play .
Pokemon Go
the next evolution of Real World Gaming, is now officially available on both the App Store and onGoogle Play Store in Australia, New Zealand and the United States. It will be available in other countries around the world in the days ahead.


Sunday, March 13, 2016

LARA CROFT: RELIC RUN

Lara Croft: Relic Run


Developer:
Genre(s):
Action, Endless Runner
Lara Croft: Relic Run is the new free action adventure for Lara Croft fans. Run, swing, drive, and dive through beautiful and challenging locations collecting clues to uncover ancient relics. There’s no time to waste - how long can you survive?

Key features:
· 3 incredible locations – Jungle Temple, Desert and the new Mountain Pass - each filled with secrets and danger.
· Progress through the campaign map to collect relics and advance the Relic Run story.
· Endless mode for non stop action and the chance to rack up big rewards.
· Power up Lara’s arsenal of weapons and engage in frantic combat.
· Use parkour moves to create death-defying last minute escapes.
· Master fast-paced vehicles like ATVs and motorcycles to give Lara more ways to conquer the terrain.
· Epic Boss Fights – defeat iconic enemies including the return of the infamous T-Rex!
· Swap and upgrade equipment to give Lara the edge.
· Choose from a wardrobe of classic Lara outfits, each with its own gameplay perks.
· Earn bragging rights on the leaderboards.
· Outsmart and sabotage your friends by Cursing their Relic Run Each location features unique gameplay elements and brand new challenges!


    Download for free today!

Tuesday, October 6, 2015

Application Quit In Unity 3D

Application Quit In Unity 3D


public void QuitGame ()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit ();
#endif
}

Monday, August 24, 2015

Use Accelerometer for Roll-a-ball Movement in unity 3d






  1. using UnityEngine;
  2. using System.Collections;
  3. public class PlayerController : MonoBehaviour
  4. {
  5. // Using same speed reference in both, desktop and other devices
  6. public float speed =1000;
  7. void Main ()
  8. {
  9. // Preventing mobile devices going in to sleep mode
  10. //(actual problem if only accelerometer input is used)
  11. Screen.sleepTimeout = SleepTimeout.NeverSleep;
  12. }
  13. void Update()
  14. {
  15. if (SystemInfo.deviceType == DeviceType.Desktop)
  16. {
  17. // Exit condition for Desktop devices
  18. if (Input.GetKey("escape"))
  19. Application.Quit();
  20. }
  21. else
  22. {
  23. // Exit condition for mobile devices
  24. if (Input.GetKeyDown(KeyCode.Escape))
  25. Application.Quit();
  26. }
  27. }
  28. void FixedUpdate ()
  29. {
  30. if (SystemInfo.deviceType == DeviceType.Desktop)
  31. {
  32. // Player movement in desktop devices
  33. // Definition of force vector X and Y components
  34. float moveHorizontal = Input.GetAxis("Horizontal");
  35. float moveVertical = Input.GetAxis("Vertical");
  36. // Building of force vector
  37. Vector3 movement = new Vector3 (moveHorizontal,0.0f,moveVertical);
  38. // Adding force to rigidbody
  39. rigidbody.AddForce(movement * speed * Time.deltaTime);
  40. }
  41. else
  42. {
  43. // Player movement in mobile devices
  44. // Building of force vector
  45. Vector3 movement = new Vector3 (Input.acceleration.x, 0.0f, Input.acceleration.y);
  46. // Adding force to rigidbody
  47. rigidbody.AddForce(movement * speed * Time.deltaTime);
  48. }
  49. }
  50. }

  51. Read more

Friday, February 27, 2015

3rd person shooter Demo With Unity 3d

3rd person shooter Demo : Shoot the hovering orb repeatedly to make it break and go into a frenzy before finally exploding.
Besides particle effects, physics, ragdolls, and more, this demo shows animation techniques such as realistic foot placement, procedural aiming and head turning, and how to smoothly turn procedural adjustments on and off while reloading.


For Download Free Demo