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Deus-Ex-The-Fall

Deus Ex: The Fall is the start of a new journey in the award winning Deus Ex game series for Android phones and tablets.

Assassin's Creed Identity

The Game Made With Unity 3D.

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Lara Croft: Relic Run

Lara Croft: Relic Run is the new free action adventure for Lara Croft fans.

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Monday, December 23, 2024

Metal Slug: Awakening – Brought to Life with Unity3D

Metal Slug: Awakening – Brought to Life with Unity3D

The legendary Metal Slug franchise has always held a special place in the hearts of gamers, and its latest iteration, Metal Slug: Awakening, takes the series to new heights. Developed using Unity3D, the game merges nostalgic arcade action with cutting-edge technology to deliver a visually stunning and engaging experience for fans worldwide.

Why Unity3D for Metal Slug: Awakening?

Unity3D has become one of the most popular engines in modern game development, offering unparalleled flexibility and efficiency. TiMi Studio Group leveraged Unity3D's robust features to reimagine Metal Slug while staying true to its iconic charm.

Unity3D's capabilities in rendering detailed 3D environments allowed the developers to craft a vibrant world filled with beautifully reimagined stages, fluid animations, and intricate details. This choice ensured that the game appeals to both veterans who grew up with the series and new players discovering it for the first time.

Enhanced Gameplay Powered by Unity3D

The Metal Slug series has always been known for its fast-paced run-and-gun gameplay, and Awakening elevates this formula with modern innovations. Unity3D's physics engine and real-time rendering capabilities enable explosive combat, responsive controls, and seamless transitions between intense battles and exploration.

One standout feature is the integration of co-op multiplayer. Unity3D's networking tools made it possible to design cooperative gameplay that feels fluid and dynamic, allowing players to join forces in tackling challenging missions and epic boss battles.
A Visual Feast

Thanks to Unity3D's high-performance graphics pipeline, Metal Slug: Awakening boasts a unique art style that blends the charm of the original 2D sprites with modern 3D visuals. The result is a game that looks stunning on all devices, from mobile phones to larger screens.

From the detailed character models to the intricately designed enemies and environments, Unity3D helped bring the world of Metal Slug to life like never before. The game’s iconic humor and quirky charm are accentuated by these visual upgrades, making it a joy to play and watch.

Built for the Future

By utilizing Unity3D, TiMi Studio Group ensured that Metal Slug: Awakening is not only a tribute to the franchise's past but also a step forward. The engine’s scalability and cross-platform support mean the game is optimized for a wide range of devices while maintaining its high-quality performance.

Conclusion

Metal Slug: Awakening is a testament to the power of Unity3D in modern game development. By combining the nostalgic appeal of the original series with the advanced capabilities of Unity3D, the developers have created a game that honors its legacy while pushing the boundaries of what the franchise can achieve.

Whether you're a long-time fan or a newcomer, Metal Slug: Awakening promises a thrilling, action-packed adventure that stays true to its roots while embracing the possibilities of the future.

Pokemon Go Made with Unity3d Game Engine

How Pokémon GO Revolutionized Gaming with Unity3D

When Pokémon GO launched in July 2016, it was more than just a game—it was a global phenomenon. Millions of players took to the streets, parks, and city centers to "catch 'em all," blending the digital world of Pokémon with real-world exploration. But have you ever wondered how this groundbreaking game was developed? At the core of its magic lies Unity3D, a versatile and powerful game engine.
Why Unity3D?

Unity3D was the perfect choice for Pokémon GO due to its cross-platform capabilities, scalability, and robust AR (augmented reality) support. Niantic, the creators of the game, leveraged Unity’s features to create an experience that felt seamless, immersive, and accessible to players on both iOS and Android devices.

The Role of AR in Pokémon GO

One of the most innovative features of Pokémon GO is its use of augmented reality. Using Unity3D's AR toolkit, Niantic integrated real-world environments with virtual Pokémon. This technology allowed players to see Pokémon appear in their immediate surroundings through their smartphone cameras, making the game feel more interactive and real.

Unity’s AR Foundation was instrumental in this process. It enabled Niantic to design a dynamic and stable AR experience, regardless of the device. The result? A game that connected people to their environment in ways never seen before.
Geo-Location and Real-World Integration

Another groundbreaking aspect of Pokémon GO was its use of geo-location data. Using real-world maps, players could navigate their neighborhoods to find Pokémon, PokéStops, and Gyms. Unity3D's flexibility allowed seamless integration of Niantic's location-based data with the gameplay, ensuring a smooth experience for players.

Continuous Evolution

Since its launch, Pokémon GO has undergone numerous updates, introducing new Pokémon, features, and events. Unity3D’s modularity made it easy for developers to add new content and refine gameplay mechanics without compromising the game’s stability.

This adaptability has allowed Pokémon GO to remain relevant and engaging, even years after its initial release.

Final Thoughts

The success of Pokémon GO isn't just a testament to the appeal of the Pokémon franchise but also to the power of Unity3D as a game development platform. By combining cutting-edge AR technology with real-world exploration, Unity3D helped create a gaming experience that continues to inspire developers and captivate players worldwide.

If you're an aspiring game developer, Pokémon GO serves as an excellent case study in how to harness technology like Unity3D to push the boundaries of what’s possible in gaming.

Thursday, August 31, 2017

Satellite Reign



Satellite Reign is a tactical role-playing video game for Microsoft WindowsOS X and Linux. The game is developed by Brisbane based 5 Lives Studios and is labeled as a spiritual successor to the Syndicate series, which co-founder and programmer Mike Diskett had worked on.The game was released on August 28, 2015.




On June 28, 2013, Satellite Reign was announced on Kickstarter with a GB£350,000 pledged goal. On July 29, 2013, the project was successfully funded with GB£461,333 pledged and completing their GB£440,000 stretch goal which provides environmental destruction.A post-launch update that introduces four-player cooperative gameplay is set to be released in July 2016.

Sunday, July 31, 2016

Pokémon GO Android And Ios

Pokémon GO Android And Ios 

Five years ago, Niantic set out on a path to change the way people interact with the world around them by creating the world’s first “real world gaming” platform. By exploiting the capabilities of smartphones and location technology and through building a unique massively scalable server and global location dataset, we have helped users all around the world have fun, socialize, and get more fit as they play and explore. Ingress, our first “real world” game, has given millions of players an entirely new way to see the world around them.
Those players have coalesced into an amazing global community where players compete, collaborate, and celebrate in more than 200 countries around the world. Some have literally traveled to the ends of the earth in their quest to help their faction control the world. It’s the passion of this community that inspires us to come to work every day to create new experiences.
Which brings us to our next adventure together. We are pleased to announce that Pokémon GO,Fun loving game play .
Pokemon Go
the next evolution of Real World Gaming, is now officially available on both the App Store and onGoogle Play Store in Australia, New Zealand and the United States. It will be available in other countries around the world in the days ahead.


Sunday, March 13, 2016

LARA CROFT: RELIC RUN

Lara Croft: Relic Run


Developer:
Genre(s):
Action, Endless Runner
Lara Croft: Relic Run is the new free action adventure for Lara Croft fans. Run, swing, drive, and dive through beautiful and challenging locations collecting clues to uncover ancient relics. There’s no time to waste - how long can you survive?

Key features:
· 3 incredible locations – Jungle Temple, Desert and the new Mountain Pass - each filled with secrets and danger.
· Progress through the campaign map to collect relics and advance the Relic Run story.
· Endless mode for non stop action and the chance to rack up big rewards.
· Power up Lara’s arsenal of weapons and engage in frantic combat.
· Use parkour moves to create death-defying last minute escapes.
· Master fast-paced vehicles like ATVs and motorcycles to give Lara more ways to conquer the terrain.
· Epic Boss Fights – defeat iconic enemies including the return of the infamous T-Rex!
· Swap and upgrade equipment to give Lara the edge.
· Choose from a wardrobe of classic Lara outfits, each with its own gameplay perks.
· Earn bragging rights on the leaderboards.
· Outsmart and sabotage your friends by Cursing their Relic Run Each location features unique gameplay elements and brand new challenges!


    Download for free today!

Tuesday, October 6, 2015

Application Quit In Unity 3D

Application Quit In Unity 3D


public void QuitGame ()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit ();
#endif
}

Monday, August 24, 2015

Use Accelerometer for Roll-a-ball Movement in unity 3d






  1. using UnityEngine;
  2. using System.Collections;
  3. public class PlayerController : MonoBehaviour
  4. {
  5. // Using same speed reference in both, desktop and other devices
  6. public float speed =1000;
  7. void Main ()
  8. {
  9. // Preventing mobile devices going in to sleep mode
  10. //(actual problem if only accelerometer input is used)
  11. Screen.sleepTimeout = SleepTimeout.NeverSleep;
  12. }
  13. void Update()
  14. {
  15. if (SystemInfo.deviceType == DeviceType.Desktop)
  16. {
  17. // Exit condition for Desktop devices
  18. if (Input.GetKey("escape"))
  19. Application.Quit();
  20. }
  21. else
  22. {
  23. // Exit condition for mobile devices
  24. if (Input.GetKeyDown(KeyCode.Escape))
  25. Application.Quit();
  26. }
  27. }
  28. void FixedUpdate ()
  29. {
  30. if (SystemInfo.deviceType == DeviceType.Desktop)
  31. {
  32. // Player movement in desktop devices
  33. // Definition of force vector X and Y components
  34. float moveHorizontal = Input.GetAxis("Horizontal");
  35. float moveVertical = Input.GetAxis("Vertical");
  36. // Building of force vector
  37. Vector3 movement = new Vector3 (moveHorizontal,0.0f,moveVertical);
  38. // Adding force to rigidbody
  39. rigidbody.AddForce(movement * speed * Time.deltaTime);
  40. }
  41. else
  42. {
  43. // Player movement in mobile devices
  44. // Building of force vector
  45. Vector3 movement = new Vector3 (Input.acceleration.x, 0.0f, Input.acceleration.y);
  46. // Adding force to rigidbody
  47. rigidbody.AddForce(movement * speed * Time.deltaTime);
  48. }
  49. }
  50. }

  51. Read more